Morty's Solo Adventure Mac OS

Morty's Solo Adventure Mac OS

June 01 2021

Morty's Solo Adventure Mac OS

Rick and Morty's Big Adventure. By Gulliver63 Watch. Giantess margesimpson meggriffin rickandmorty alternateuniverse loisgriffin rickandmorty 'This is one of the two Gulliver Universes Morty - you just happened to pick the more dangerous of the two for an adventure.' The following is a list of Mortys from the mobile game, Pocket Mortys.The Mortys are broken up into three categories: 'rock,' 'paper,' and 'scissors.' Rock has an advantage over scissors, scissors over paper, and paper over rock. This is based on the zero-sum hand game Rock–paper–scissors. There are only three exceptions who are not categorized in any type: Morty (the one the player starts. MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. And get even more transparency around your privacy.

Midnight Rescue!
Developer(s)The Learning Company
Publisher(s)The Learning Company
Platform(s)MS-DOS, Macintosh
Release
  • NA: 1989
Genre(s)Educational
Mode(s)Single-player

Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989[1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.[2]

Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen School and piece together clues received by reading articles and correctly answering questions about them. The game contains a plethora of articles ranging from fictional character diary entries to excerpts from famous works of literature.[3]

The game is part of several of the Learning Company's later releases including their 'Super Solvers Super Learning Collection' and 'Super Solvers Reading Ages 9–12'.[4] In 1995, the game was re-released on CD-ROM.[1]

Gameplay[edit]

Walking through the halls of the school, the player is likely to run into one of the rogue robots like this one, who is modeled after an upside-down can of spray paint.

Midnight Rescue! is a side-scrolling educational game whose objective is to stop Morty Maxwell (also known as the Master of Mischief), a common antagonist of The Learning Company's Super Solvers series and Treasure series, from using his robots to paint the school invisible by midnight. To do this, the player must deduce which of the robots he is hiding in by comparing photographs taken of robots to clues obtained by reading passages left around the school and answering questions about them within nine minutes.

During the course of the game, the player will be attacked by Morty's robot henchmen (Buffo, Lectro, Pogo, Rollo, and Turbo), who take the forms of types of paintbrushes. When they appear they will either attempt to crash into the player or launch projectiles like marbles or pies at him. This will cause the player to lose either time (45 seconds) or film (one per crash). If the player uses his camera to take a picture of the robot before this happens, however, the robot will run away and the player will learn characteristics about that robot. These photos hold information that can be used to identify the robot that Morty is hiding in.

When the player has all four clues and photographs of each robot, he must decide which robot he thinks the Master of Mischief is hiding in. The player must compare the clues gathered from answered questions to photographs that reveal characteristics about the robots. If the player correctly guesses the robot the Master of Mischief is in, he gets a bonus score based on film and time remaining. This will be added to the total lifetime score. What is pachinko. If the player guesses incorrectly or fails to gather enough information by midnight, one of the robots will cover the player with invisible paint and the player loses the game. Losing a game does not affect the lifetime score.

Each time the player completes the game, his lifetime score increases (although in the 1995 version, the player receives the points they earned if they guess wrong). At certain score amounts, the player will advance a rank and the game becomes more difficult. At higher ranks, more photographs are required of each robot, the robots move faster, some of the articles posted around the school do not contain clues, and the readings become more difficult.

Development[edit]

Super Solvers series[edit]

The Super Solvers series are computer games released by The Learning Company that have educational and entertainment qualities. Midnight Rescue! is the first program of the series to be released. Other programs in this series include OutNumbered!, Spellbound!, and Gizmos and Gadgets! among others.[5]

Midnight Rescue! contains over 200 reading sections that consist of character written letters and diary entries as well as excerpts from famous novels. There are over 400 possible questions for these reading sections, meaning that a passage will not always have the same question at the end. To help build vocabulary, Midnight Rescue! provides definitions and, in many cases, pronunciations of over 500 words. By making the player choose the correct robot, the game also helps build deductive reasoning skills.[3]

Music[edit]

In lieu of original scores, Midnight Rescue! plays famous classical compositions in the background during gameplay. The music heard at the beginning of the game and in the hallways of the school is The Sorcerer's Apprentice by Paul Dukas. The music heard inside rooms is 'In the Hall of the Mountain King' by Edvard Grieg from Henrik Ibsen's Peer Gynt.

Morty adventure card

Later versions[edit]

In 1995, a more Windows-friendly version with slightly enhanced graphics and sound was released on CD-ROM.[1]

Morty

Morty's Solo Adventure Mac Os Download

Midnight Rescue! was later released under the name 'Super Solvers Super Learning Collection!' with both OutNumbered! and Spellbound! in one of the first bundle packages ever released.[6] Later, it was merged with Spellbound! and released under the name 'Super Solvers Reading Ages 9–12'.[4]

Reception[edit]

Review scores
PublicationScore
Abandonia4.0 out of 5[1]
MobyGamesWindows: 2.0 out of 5[7]
Windows 3.x: 2.9 out of 5[7]
Macintosh: 2.0 out of 5[7]
Awards
PublicationAward
Family Fun Magazine and Prodigy1993 Kids' Choice Software Award[8]
Software Publisher's Association AwardsBest Home Learning Product[8]
Home of the UnderdogsTop Dog Award[3]

Midnight Rescue! was one of the first successful combinations of educational and entertaining games. It has received lukewarm to positive reviews. Users at Abandonia gave it a rating of four out of five, saying that 'while the 'action' stopped for the educational parts, many of the stories relate to the game (being played), so it never felt like (the game was left).'[1] A review at Home of the Underdogs gave Midnight Rescue! two thumbs up and their Top Dog Award due to the strength of its ability to teach and entertain at the same time.[3]

References[edit]

  1. ^ abcdeguesst. 'Super Solvers - Midnight Rescue'. Abandonia. Retrieved 2011-03-26.
  2. ^Stout, Kathryn (2004). Comprehensive Composition. Design-A-Study. p. 111. ISBN1-891975-01-3.
  3. ^ abcdUnderdogs. 'Super Solvers: Midnight Rescue'. Home of the Underdogs. Retrieved 2011-03-27.
  4. ^ abAnise Hollingshead. 'Super Solvers Reading Ages 9–12'. Kids Domain. Archived from the original on 2003-12-21. Retrieved 2011-03-27.
  5. ^Chris Martin; et al. 'Super Solvers series'. MobyGames. Retrieved 2011-03-28.
  6. ^'SoftKey International Makes The Learning Company's 'Super Solvers Super Learning Collection!' and 'Treasure Trio!' Premium Bundles Available to All Retailers'. PR Newswire. 1996-09-04. Retrieved 2011-03-27.
  7. ^ abc'Midnight Rescue!'. MobyGames. Retrieved 2011-03-27.
  8. ^ ab'Super Solvers Midnight Rescue'. AbleData. 2003-07-29. Archived from the original on 2010-01-30. Retrieved 2011-03-26.CS1 maint: unfit URL (link)

External links[edit]

  • Midnight Rescue! at MobyGames
  • Midnight Rescue! at Abandonia
  • Midnight Rescue! at the Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Midnight_Rescue!&oldid=1009204758'
By/Oct. 9, 2019 12:34 pm EDT/Updated: Dec. 29, 2020 2:14 pm EDT

A lot has happened on Rick and Morty. The unhinged genius Rick Sanchez has taken his paranoid grandson Morty Smith on dozens of galaxy-faring, alternate-dimension-hopping adventures — which have had varying degrees of success and all sorts of snafus spark up along the way — and the pair have engaged in more than their fair share of questionable antics. As a whole, the Dan Harmon and Justin Roiland-created animated series hasn't been contentious or divisive so much as it has been zany, unpredictable, and subversive. (It's no South Park or Family Guywhen it comes to controversy, that's for certain.) However, that doesn't mean Rick and Morty hasn't caused any sort of controversy since debuting on Adult Swim in 2013.

There's one episode of Rick and Morty that stands out as quite controversial — not because the episode as a whole commits a huge sin, but because it features a scene that left viewers shaken. The episode? 'Meeseeks and Destroy,' the fifth installment of Rick and Morty's very first season. Here's why it stands as the most controversial episode in Rick and Morty history.

It's hard to unsee what happens on 'Meeseeks and Destroy'

Directed by Bryan Newton and written by Ryan Ridley, 'Meeseeks and Destroy' is split into two plots, like the majority of Rick and Morty episodes are. The Smith-family-centric plot follows Morty's father Jerry (Chris Parnell), mother Beth (Sarah Chalke), and sister Summer (Spencer Grammer) as they utilize a device known as a Meeseeks Box, which Rick gives to them after much inquiry. When one pushes the button on the Meeseeks Box, a creature called Mr. Meeseeks will appear to complete the first order it's given, then will die when the task is done. Another identical Meeseeks will materialize for each subsequent order. Beth and Summer understand the rules — don't give an overly complex order to a Meeseeks, as it can't die without executing its order completely — but Jerry, as he's apt to do, complicates things. This resulted in a whole lot of chaos, and a plotline that many viewers found incredibly enjoyable. (Plus, it gave fans another Rick and Morty character to look forward to seeing in the future.)

Now, the Mr. Meeseeks aspect of 'Meeseeks and Destroy' isn't what makes the episode controversial. It's what happens in the Rick-and-Morty-focused plot that does.

That plot sees the duo embarking on an adventure of Morty's choosing, a deal they struck after suffering a harrowing experience killing villains in an alternate dimension. Morty thinks Rick's missions are far too dangerous, and ventures to prove that they can have a fun, straight-forward adventure that doesn't end in trauma. If Morty's mission goes off without a hitch, Rick is prepared to let him choose every 10th adventure they go on. If not, Morty has to sit down, shut up, and deal with Rick's choices without a single complaint.

Morty's Solo Adventure Mac Os Iso

This leads Morty to take Rick on a Jack and the Beanstalk-style quest in a fantasy world, where Morty offers his and Rick's services as heroes. The citizens of the 'terribly poor' village ask Rick and Morty to climb a beanstalk and confront a cloud-dwelling giant who has 'untold treasures.' Unfortunately for Morty (and for the giant), things don't go to plan. Rick and Morty end up killing the giant and are placed on trial for murder, but are thankfully released on a technicality (they weren't 'read their giant rights'). The pair then stop into a tavern to celebrate, where the controversial moment happens: the thought-to-be-benevolent King Jellybean sexually assaults Morty in a bathroom stall. Morty fights him off, pleads Rick to take him home, and owns up to losing the bet. When Rick uses his gun to reopen the portal on their way out of the fantasy world, he shoots a laser through the portal to kill King Jellybean.

Though Rick and Morty fans appreciated that King Jellybean got his just desserts in the end, they were shocked by what happened to Morty, calling the scene 'surprisingly disturbing' and downright 'horrifying.'

Junkie Monkeys' William Manzo wrote in his review of the episode, 'This episode's shock value is on a whole new level [..] There's one scene in particular in this episode that might be the darkest scene in the show to date (you'll know what I'm talking about when you see it). From watching the scene, and by reading comments on the episode, it seems everyone was shocked that it went that far.' Manzo added, 'I never liked Jellybeans, even as a kid, and I don't think this episode helped me like them.' Is bovada trustworthy.

Justin Roiland's statement about 'Meeseeks and Destroy'

The conversation about 'Meeseeks and Destroy' grew so prominent that Rick and Morty co-creator Justin Roiland eventually came forward to address the stomach-turning scene in question.

Rick And Morty Adventures

In a lengthy Reddit post (via Junkie Monkeys), Roiland explained that viewers were 'supposed to be shocked and absolutely hate this jellybean,' and that he, Harmon, and Ridley 'wrote it to be a serious scene.' He also noted that he took extra care to 'make sure this scene was not animated in a way that would play for laughs.'

'It had to feel real and be horrific, weighty, and not cartoony [..] I really do have a lot of empathy for anyone who has had to or is dealing with anything seriously traumatizing. I'm a bleeding heart. But I also can sometimes have this strange disassociation from the reality of horrible things and that often comes out in my art. Sometime I get off on shocking/making people uncomfortable (see 'unbelievable tales' linked here somewhere) but I never intend to actually hurt or anger anyone,' Roiland wrote in part. 'But this scene was handled carefully and it was very important for the episode and the characters.'

He added that he understands not everyone will have the same reaction to the shocking scene in 'Meeseeks and Destroy,' writing, 'It's absolutely okay if someone found that scene uncomfortable and shocking. It was supposed to be. I'm not saying I think anybody who found it funny is a bad person, but that they maybe just have a much different perspective on the subject matter and probably (I assume) A LOT more distance from it.'

Morty Adventure Episode

Roiland then offered an apology to those who were reminded of trauma in their own lives while watching the episode, and noted that the Morty-King Jellybean scene was intended to be realistic: 'For anyone that got 'triggered' by the scene, I am deeply sorry that you have had to live through whatever horrors would cause you to be triggered and if I could make this world a perfect place and undo any trauma you've experienced I would, but that scene was meant to be realistic and gritty and horrible. That was the point. This show is dark and may not be suitable for everyone. You are all entitled to your feelings and reactions.'

To this day, the feelings most Rick and Morty fans have about the assault scene in 'Meeseeks and Destroy' aren't good ones. Many messed-up things have happened on the series, but none quite as terrible or controversial as this.

Morty's Solo Adventure Mac OS